Untitled goose game honk3/26/2023 ![]() ![]() Our general social media strategy is to avoid thinking about social media as much as possible. Maybe the fact that the game didn’t have a name helped? The video’s big success was a surprise to us and definitely changed our perception of the game we were making. In hindsight I think “not overthinking it” probably helped the video in a few different ways.Īfter we posted the video online it was quite popular, and something strange happened where places were reposting it more like it was from the “funny video” category rather than the “game trailer” category. The video itself was thrown together quite quickly with a bit of an assumption that not many people would see it. He has a background in film and TV, so trailer work comes pretty naturally to him. How useful has been social media in publicizing and promoting the game?ĭisseldorp: That video was made by Jake, who is also one of the developers. Gamasutra: Untitled Goose Game first hit the scene nearly two years ago, in a memorable YouTube video that got passed around a number of sites. We also worked with Em Halberstadt, who was the sound designer, Kalonica Quigley, who did additional art and animation work, Dan Golding, who made the music and Cherie Davison, who programmed the rebindable controls. Untitled Goose Game was made by more than just the four of us. The game started with that premise, and we just kept trying to think of funny things for a goose to do, and funny ways for people to react, until eventually a game started to solidify around the idea. This goose game is one where you play as a horrible goose who tries to ruin everyone’s day. ![]() That game caught a few people’s attention and things very slowly snowballed and we eventually became a video game company. The four of us were friends before we had ever made video games, and we started making our first game Push Me Pull You because it sounded like a good way to spend some time together. Everything is decided by consensus, so the four of us choose together how the game comes out. While we each have specialties in terms of the day to day work we do (I’m the programmer) I would say the more important part of our job is the bit where talk everything through together. Nico Disseldorp: House House is four people Nico Disseldorp (me), Michael McMaster, Jake Strasser and Stuart Gillespie-Cook. Gamasutra: Who are you, what is House House, and what is Untitled Goose Game? House House's Nico Disseldorp, programmer on the game, recently answered our goose-related questions. ![]()
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